• Ruth S Day

  • Associate Professor
  • Psychology and Neuroscience
  • 223 Soc-Psych
  • Campus Box 90085
  • Phone: (919) 660-5694
  • Fax: 919-403-2960
  • Specialties

    • Cognition and Cognitive Neuroscience
  • Research Summary

    Basic Cognition (comprehension, memory, representation, language, problem solving); Everyday Cognition (medical cognition, courtroom cognition, human movement perception and memory, virtual reality learning)
  • Research Description

    Cognitive processes, especially memory and comprehension.  How they work in both controlled laboratory experiments and in everyday settings (e.g., medical cognition, courtroom cognition, perception and memory for human movement).

    Cognitive Processes
    A wide range of basic cognitive processes and their interconnections, especially perception, memory, comprehension, representation, language and problem solving. Special emphasis on: 1) alternative mental representations (e.g., text, lists, outlines, matrices, trees, diagrams) and their effects on cognition; 2) linguistic codability (the ease with which people can name things and the effects of naming on cognition and action); 3) perception and interpretation of human movement; 4) individual differences in cognition (the distinction between "language-based" and "language-optional" individuals); 5) knowledge structures (what they are, how to measure them, how they vary across content domains and expertise).

    Everday Cognition

    Cognitive processes in everyday life, examined both in the everyday world and laboratory settings. Major projects include:  1) Medical Cognition (how healthcare providers and patients find, understand, remember and use medical information);  2) Courtroom Cognition (how judges, jurors, lawyers, and laypersons  understand legal documents and decide court cases);  3) Memory for Movement (how dancers and athletes learn, remember, and perform movement sequences); 4) Responsive Virtual Human Technology (how humans interact with virtual humans to learn new skills); 5) Cognition and Teaching (cognitive processes of professors and students across academic domains and their implications for teaching/learning).

     

    For additional information, see: http://www.duke.edu/~ruthday

  • Current Projects

    1) Medical Cognition, 2) Perception of Human Movement, 3) Memory for Movement, 4) Human-Computer Interaction in Virtual Reality
  • Areas of Interest

    Cognition
    Memory
    Comprehension
    Medical Cognition
    Perception and Memory for Human Movement
    Human-Computer Interaction in Virtual Reality
  • Teaching

    • PSY 92
      • COGNITIVE PSYCHOLOGY
    • PSY 238S
      • EVERYDAY COGNITION
    • PSY 134
      • PSYCHOLOGY OF LANGUAGE
    • PSY 176S
      • GREAT IDEAS IN PSYCH
    • PSY 194
      • RESEARCH INDEPENDENT STUDY
    • PSY 399
      • SPECIAL READINGS
    • PSY 103
      • PRACTICUM
  • Education

      • PhD,
      • Stanford University
  • Awards, Honors and Distinctions

      • Appointed Cognitive-Scientist-In-Residence,
      • American Dance Festival,
      • March, 2011
      • Distinguished Service Award,
      • U.S. Food and Drug Administration, Center for Drug Evaluation and Research,
      • January, 2006
      • Commendation & Special Government Employee,
      • Director, U.S. Food and Drug Administration, Office of Pharmacoepidemiology and Statistical Science,
      • June, 2005
      • Trinity College Distinguished Teacher,
      • 1991
  • Selected Publications

      • Day, R.S..
      • 2006.
      • Comprehension of prescription drug information: Overview of a research program.
      • American Association for Artificial Intelligence
      • [DrugCompreh]
      • .
      Publication Description

      Both patients and healthcare professionals must understand information about prescription drugs to help them use medications in a safe and effective manner. However drug information materials can be difficult to understand – they can be long, detailed, technical, and complex. Comprehension problems can increase the chances that ineffective treatment or medication errors will occur. This paper presents an overview of a large-scale research program on how people understand drug information, especially benefits and risks. It describes basic cognitive principles used to evaluate drug information and shows ways to make it easier to understand and use. Two key concepts underlie this work, cognitive accessibility and alternative representations. They are described and illustrated with sample experiments on comprehension of pharmacy leaflets, TV ads, medication schedules, and side effects.

      • Hubal, R.H. and Day, R.S..
      • 2006.
      • Informed consent procedures: An experimental test using a virtual character in a dialog systems training program.
      • Journal of Biomedical Informatics
      • 39:
      • 532-540
      • .
      Publication Description

      Researchers are generally trained to administer informed consent by studying approved guidelines, but can still fail to answer questions from potential participants in a satisfactory manner. An application using a virtual character allowed novice participants to practice administering informed consent. This character was designed to behave as a potential participant for a study and asked many of the questions research participants typically ask, such as queries about the study itself, the sponsor, timing, selection procedures, confidentiality, voluntariness, benefits and risks, and contact information. The user responded to the character’s queries as if speaking with a true potential research participant. The application was effective even after only brief usage. In a laboratory experiment, novice participants who practiced with the virtual character were later more effective in conducting informed consent interviews with a human interviewee than those who were trained only with written materials. Thus, simulated learning-by-doing improved informed consent skills. Implications for related health dialog applications are discussed.

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Ruth S Day
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